VSFACESTYLE
 
 
 
Quick Reference
Type: Integer
Saved in: Drawing
Initial value: 0

Controls how faces are displayed in the current viewport.

0

No style applied

1

Real: as close as possible to how the face would appear in the real world

2

Gooch: uses cool and warm colors instead of dark and light to enhance the display of faces that might be shadowed and difficult to see in a realistic display

NoteExisting visual styles are not changed when you enter a new value for this system variable. Any new value entered for this system variable temporarily creates an unsaved new visual style.